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Sunday, June 14, 2026

PERCEPTION v SCANNING

 

Continuing on the theme of perception I've been running with intermittently, here's more about it and what the differences are between the 2 which should really help you in being able to nail down raining each specifically.

  • There is a difference between looking and seeing
  • Gaze direction/fixations (looking) show where the eyes are directed but not whether the player is picking up action-relevant information (seeing)
  • Peripheral visual, sound, haptics and context can be crucial for perception
  • What the player perceives as relevant depends on the relationship between knowledge in the game and affordances like a running opportunity is perceived differently depending on who has the ball and what they can do
  • Design training activities where players have to search, discover and use relevant information to succeed
  • When an Errol Gulden has the ball then players can lead into tighter spaces and expect the ball from far more different angles then other players and thus they provide an option for him at the same time which is rooted in the relationship between the players, specifically Gulden’s passing ability
  • Because Gulden’s such a great kick, player s can expect their runs/leads to be acted upon so they continue to perform them with each leading affordance shaped by Gulden’s action capabilities
  • If a different player has the ball then those same players can be less likely to provide the same option and the affordance no longer exists in the same way
  • What a player sees is limited by what the player themselves and others can do so every player calibrates their behaviour accordingly
  • These options are also shaped by broader socio-cultural contexts where norms/values/perceptions influence how players/coaches perceive/act/interpret the game and often without being noticed because it’s perceived as the way things are
  • Learning is inseparable from doing and doing is inseparable from place
  • Scanning is not a passive observation but an active search that specifies the player’s options for action guided by the requirements of the task/individual competencies and culturally shaped expectations of what information is important
  • Instead of saying to scan more, create environments where players have to search for information in order to succeed
  • Design puzzles where relevant information is not always directly available where players are encouraged to explore
  • Scanning should not be isolated but in performed in environments where players absorb information effectively
  • The aim is to improve the quality of the link between perception/action
  • Start with 8v8 x 15mins to develop an understanding of the environment then use this information to evolve what could be amplified/dampened (co-design)
  • How do they defend/attack and is there enough variance in each?
  • Knowledge about the game promoted in the training culture dictates player behaviour and limits how players develop knowledge in the game, specifically restricting players’ ability to scan the environment and perceive opportunities they could exploit
  • Help players break these patterns via task design aimed at shaping players’ intentions – individually/collectively – and help them attend to information in the game
  • Balance the intentions of playing through/around/over the pressing/defending team
  • Instruct the defensive team to form in a specific way and see if the offense catches on
  • Players rarely go short/slow as it carries negative connotations and they’ve been told all their life to go fast and long
  • To give value to going slow, time how long the offense can maintain possession for
  • To give value to going short, can they use 1 pass through each of the 3 zones
  • Teams can discuss how to achieve their specific aims
  • Some adapt quickly and some slowly – relying on familiar patterns – but by prioritising observation, manipulating constraints and guiding attention, the coach can foster an environment where perception/action are continuously entwined

Wednesday, June 10, 2026

ROUND 14 GAME ANALYIS - ESSENDON CENTER BOUNCE + KOZZIE GOALS


Essendon haven't had much going for them in recent times but what they do have is a go-to center bounce play that they use in close games that has garnered excellent success as far as center bounces is concerned.

To start with we look at a center bounce from 2024 and the last one from the Carlton game Saturday night.

Going into MND clash (it has to be renamed surely!) I was sure Kozzie was going to have a big one as I just don't see anyone that has the run that he has in the Collingwood team.

I was thinking more goals but the goals he did kick were probably the 3 most crucial goals of the game and below I take a look at the 1st and last goals of the game by the man himself.

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Tuesday, June 9, 2026

SYDNEY v ST KILDA GAME ANALYSIS


The Saints seemed to have this one in the bag and then the last quarter happened.

The scoreboard had already suggested the Swans had got themselves back in the game but the 4th quarter stats really emphasised that it's not how you start, it's how you finished.

Apart from center clearance (+10 for Saints) and their corresponding scores (+21-3 from center bounce Saints), the Swans ended up winning pretty much every stat there is.

Individual player dominance for the 4th quarter played a huge part where the Swans had 10 players with a Wheelo rating of 4.0 or more v Saints just 5.

Full game ratings were also in the Swans favor 75.8 - 53.7, and that's with 2 Swans out of the game injured early in the game.

The Saints have a stretch coming up of GWS, Bulldogs and thew bye before Essendon and Port so a win over a flag fancy away from home would have been a great springboard into those first 2 games but now they've again got to pull a win out of nowhere.   

Today we look at:

  • Sydney at Center Bounce
  • Sydney Wing Width
  • Rosas Patience
  • Sydney Kick Out
  • Swans Forward 50 Stoppage Goals x 2
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Monday, June 8, 2026

GOLD COAST v BRISBANE GAME ANALYSIS


It was looking like the Lions' run was finally coming to the end over the last month or so but the Suns have also been just going.

The Blues kicked 11 goals to 6 against the Lions where they still managed to win and then had the Cats beat them easily by 41pts, THAT GWS game the week after and then again being easy to play against v the Dockers for 3 losses in a row by average of 48pts. 

They were being kicked through by the opposition and were very stagnant on offense as well so it was clear what they needed to do and they got to work on both of those against the Suns, who seemed to have the Lions right where they wanted/needed them prior to the 1st bounce/throw up, especially with McCluggage being another injury in 2026.

After a fast start and clearance dominance, the Lions were never really threatened in the end and all the attention they had in the last fortnight now shifts to the Suns who travel down to Geelong for the Cats Friday night and can drop to 10th with a loss and other teams winning by the end of round 14.

Today we look at:

  • Brisbane Rebound 50
  • Brisbane Inner/Outer Layers
  • Lions Forwards Recycling
  • Lions Kick Out x 2
  • Brisbane Forward Press Defense

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Wednesday, June 3, 2026

SYDNEY v RICHMOND VFL GAME ANALYSIS

I've analysed a couple of Sydney VFL games already and here's another one.

When I watch these games I'm really only looking to see the similarities and/or differences between the senior and reserve team which is pretty easy for the Swans as they are using near-identical game styles which helps when reserve players are called up to the seniors as they simply have replace the player performing the role, not the actual player, which limits drop off from losing a top 5 player to bringing in player 24 - 29.

Today I have 2 videos of Sydney creating corridor space and then another 2 of them not following the season long cue of giving the forward handball.



WESTERN BULLDOGS v COLLINGWOOD CENTER BOUNCE GAME ANALYSIS


The Dogs gave the Pies an absolute smashing from center bounce for 3/4's of the game this weekend with Cameron really struggling against high-jumping rucks.

The loss of Stein has and will severely hamper their center bounce clearance rate and this game was a prime example.

Coming into the game the Pies were 18th for center bounce clearances.

Up until 3/4 quarter time it was 17-4 center clearances to the Dogs but the Pies went to work in the last quarter going 6-2 to finish 19 - 10.

The Pies, who are also struggling to move the ball and then connect inside forward really need to nail center bounce clearance so they can play a forward half game but even that is for less potent then in recent years.

Today we look at 8 different center bounces from this game and how both teams went about it over the weekend.

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Monday, June 1, 2026

ROUND 12 GAME ANALYSIS - CAR/GEE + SYD/RICH + MELB/GWS


Who would have thought the Blues could be knocking on the door of the 10? But after a complete turnaround in their game style and a couple of selection changes, here we are!

The Cats never really have to worry once they get 5 - 6 early season wins as they always have a home-dominant schedule in the back half of the season so they'll once again fine tune until September.

The Swans were never bothered by the Tigers and it was always going to look like this coming off a loss, on our home deck, against half-a-VFL team but also with 4 - 6 of our best 23 not playing in this game.

Although not defending too well, the Tigers did post the 3rd highest 1st half score against us for this season (7.4 v 8.10 and 8.8) and so it still shows that you can score against us but in the 3rd quarter a 7.7 to 0.3 scoreline told the story.

The Dees are so up and down it's hard to see where they land and it seems like the Giants have been resurrected and although will be a very dangerous play-in team, winning 5 finals has to be sitting at a less than 1% chance!

Today we look at:

  • Carlton Not Being Very Carlton-y at Kick In
  • Sydney Creating Corridor Space
  • Sydney at Center Bounce Clearance
  • Richmoind Defending Corridor Space
  • Kozzy Run
For full access to this game analyse post, register for a level 1 membership from https://aussierulestraining.com/membership-account/membership-levels/.